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<channel>
	<title>leif3d</title>
	<link>https://leif3d.com</link>
	<description>leif3d</description>
	<pubDate>Mon, 08 Jun 2026 20:20:11 +0000</pubDate>
	<generator>https://leif3d.com</generator>
	<language>en</language>
	
		
	<item>
		<title>Whoami</title>
				
		<link>https://leif3d.com/Whoami</link>

		<pubDate>Tue, 27 Nov 2018 01:50:09 +0000</pubDate>

		<dc:creator>leif3d</dc:creator>

		<guid isPermaLink="true">https://leif3d.com/Whoami</guid>

		<description>leifpedersen3d@gmail.com
WELCOME,You've reached the official hub for Leif Pedersen.I'm a CG Supervisor/ Generalist with over 15 years of professional production experience collaborating and leading successfully in numerous projects.

WORK EXPERIENCE:2016-Present:Pixar - RenderMan Specialist and CG Generalist2012 - 2016:Univision Networks - Senior CG Artist2015 - 2018Art Institute of Pittsburgh Online - CG Teacher2006 - 2012Telefutura - Senior CG Artist2004 - 2006Univision Networks - CG ArtistFreelance Clients:Softbank, Deloitte, Alienware, NBC, P&#38;amp;G, MGM, Second Floor Productions, Florida Panthers, Discovery, Synq Studios, Beyond Dreams Productions
	SKILLSCG Supervisor/ Generalist:Texturing and ShadingLighting and Rendering (RenderMan, Arnold)Compositing (Fusion, Nuke, After Effects)Dynamic simulations (Maya)Modeling (Maya, Zbrush)Animation (Motion Graphics, Experimental, some Character Animation)Design/ Concept art Computer Hardware proficientProblem solver

SOFTWAREMaya, RenderMan, ArnoldMel, Python, Pymel, BashFusion, Nuke, After Effects, Syntheyes, PFTrackZbrush, Photoshop, MudboxLinux, Windows, OSX
	EDUCATION2009/ 2014 Master of Fine Arts Animation and VFX Academy of Art University2001-04 Bachelor of Fine Arts Computer Animation MIU of Art and Design
LANGUAGESBilingual in English and Spanish
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	<item>
		<title>MOUNTAINS</title>
				
		<link>https://leif3d.com/MOUNTAINS</link>

		<pubDate>Mon, 08 Jun 2026 20:20:11 +0000</pubDate>

		<dc:creator>leif3d</dc:creator>

		<guid isPermaLink="true">https://leif3d.com/MOUNTAINS</guid>

		<description>A fun image I put together with RenderMan 27 using&#38;nbsp;Polyhaven assets, custom Maya trickery with foliage, and the awesome Crocostrich creature from Victor Besseau, which you can download on the RenderMan website.
&#60;img width="3840" height="2160" width_o="3840" height_o="2160" data-src="https://freight.cargo.site/t/original/i/094ed2aa5e5b1dcafe4ca346b4093899e21b57a9dcb972b79f728d2b55604452/Mountains_Crocostrich_v32_4K.jpg" data-mid="249258140" border="0"  src="https://freight.cargo.site/w/1000/i/094ed2aa5e5b1dcafe4ca346b4093899e21b57a9dcb972b79f728d2b55604452/Mountains_Crocostrich_v32_4K.jpg" /&#62;
A diorama version of this scene ... for no apparent reason.

&#60;img width="3840" height="2160" width_o="3840" height_o="2160" data-src="https://freight.cargo.site/t/original/i/c25893dea19f8c081cc667634c50f7dce6935499c4444f3134cb6e9c920bc4a5/Mountains_Diorama_v07.jpg" data-mid="249258623" border="0"  src="https://freight.cargo.site/w/1000/i/c25893dea19f8c081cc667634c50f7dce6935499c4444f3134cb6e9c920bc4a5/Mountains_Diorama_v07.jpg" /&#62;</description>
		
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	<item>
		<title>NASA ART CHALLENGE</title>
				
		<link>https://leif3d.com/NASA-ART-CHALLENGE</link>

		<pubDate>Wed, 15 Apr 2026 15:57:34 +0000</pubDate>

		<dc:creator>leif3d</dc:creator>

		<guid isPermaLink="true">https://leif3d.com/NASA-ART-CHALLENGE</guid>

		<description>To exemplify the RenderMan NASA Art Challenge, I created this image using many assets from Polyhaven and NASA, using the latest tech in RenderMan 27 and XPU stylization. Kubrick inspired, of course.

I have the privilege to art direct and mentor artists during the art challenges, both technically and creatively.
Check out the brilliant work that artists are doing in the RenderMan art challenges:https://renderman.pixar.com/challenges-past


&#60;img width="3840" height="1744" width_o="3840" height_o="1744" data-src="https://freight.cargo.site/t/original/i/70c8d4ef860ecfec2686f571b49a1b1f9f72fc665713accb0cf780b2bbca9d8f/NASA_Space_Odyssey_v57_4K.jpg" data-mid="247243116" border="0"  src="https://freight.cargo.site/w/1000/i/70c8d4ef860ecfec2686f571b49a1b1f9f72fc665713accb0cf780b2bbca9d8f/NASA_Space_Odyssey_v57_4K.jpg" /&#62;</description>
		
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	<item>
		<title>ONLY A DREAM</title>
				
		<link>https://leif3d.com/ONLY-A-DREAM</link>

		<pubDate>Fri, 26 Jun 2020 20:53:51 +0000</pubDate>

		<dc:creator>leif3d</dc:creator>

		<guid isPermaLink="true">https://leif3d.com/ONLY-A-DREAM</guid>

		<description>CG Supervisor &#38;amp; Lead Lighter for ongoing Pixar co-op short film Only a Dream. 

I reconstructed the look-dev for the short in RenderMan, including all new shaders, master and shot lighting, rendering, and compositing.&#38;nbsp;I also had many generalist tasks which included redoing hair rigs, as well as various particle and volume sims in Maya.

Rendered with a remote rendering solution through Tractor.
You can find a tutorial + a project file on the RenderMan website:https://renderman.pixar.com/only-a-dream

Other shots available when the trailer goes live soon!
&#60;img width="3840" height="1634" width_o="3840" height_o="1634" data-src="https://freight.cargo.site/t/original/i/a49ea4cdca81dee4890a8003e556257659336c49b42b7632b5b7dc8deb04f79d/sq2_s09_34.jpg" data-mid="75760837" border="0"  src="https://freight.cargo.site/w/1000/i/a49ea4cdca81dee4890a8003e556257659336c49b42b7632b5b7dc8deb04f79d/sq2_s09_34.jpg" /&#62;
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	<item>
		<title>REEL</title>
				
		<link>https://leif3d.com/REEL</link>

		<pubDate>Tue, 01 Nov 2011 00:43:36 +0000</pubDate>

		<dc:creator>leif3d</dc:creator>

		<guid isPermaLink="true">https://leif3d.com/REEL</guid>

		<description>Demo Reel update in 2020, with a focus on lighting work.



</description>
		
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		<title>WALKING TEAPOT MEETS MAT</title>
				
		<link>https://leif3d.com/WALKING-TEAPOT-MEETS-MAT</link>

		<pubDate>Wed, 30 Aug 2023 23:28:53 +0000</pubDate>

		<dc:creator>leif3d</dc:creator>

		<guid isPermaLink="true">https://leif3d.com/WALKING-TEAPOT-MEETS-MAT</guid>

		<description>For the 8th RenderMan Art Challenge, two icons of the VFX industry finally meet ... Pixar's Walking Teapot, created by Pixar’s Dylan Sisson, and Substance's Mat. In celebration Mat brought a gift ... the Pixar Ball!
This scene was created by Vladimir Petkovic, Adobe Substance 3D Creative Director, using Substance Painter and Substance Stager. I converted it to RenderMan for Maya and finalized it with volumes, particles, and a couple of Pixar touches.
You can download the scene and play with it by going to the RenderMan website:
https://renderman.pixar.com/walking-teapot-meets-mat
&#60;img width="3840" height="2160" width_o="3840" height_o="2160" data-src="https://freight.cargo.site/t/original/i/45c94126aeefe8449b0ba70e103bf3e692ac744b4f2482a077923d51422aa120/Walking_Teapot_Meets_Mat.jpg" data-mid="189351698" border="0"  src="https://freight.cargo.site/w/1000/i/45c94126aeefe8449b0ba70e103bf3e692ac744b4f2482a077923d51422aa120/Walking_Teapot_Meets_Mat.jpg" /&#62;</description>
		
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		<title>LOUISE</title>
				
		<link>https://leif3d.com/LOUISE</link>

		<pubDate>Tue, 27 Nov 2018 01:23:57 +0000</pubDate>

		<dc:creator>leif3d</dc:creator>

		<guid isPermaLink="true">https://leif3d.com/LOUISE</guid>

		<description>Louise photorealistic head training done in collaboration with Eisko for Pixar's RenderMan team. Cronobo Nexture was used for micro displacements. 
This scene was created to showcase RenderMan 22. Breakdown and training available on the RenderMan Website.

&#60;img width="4096" height="4096" width_o="4096" height_o="4096" data-src="https://freight.cargo.site/t/original/i/3cdf2609bc5f3639969841beef79bbbf9c00aae9e104daf6cdb088429f32202b/Louise_v45.jpg" data-mid="29336503" border="0"  src="https://freight.cargo.site/w/1000/i/3cdf2609bc5f3639969841beef79bbbf9c00aae9e104daf6cdb088429f32202b/Louise_v45.jpg" /&#62;&#60;img width="1024" height="512" width_o="1024" height_o="512" data-src="https://freight.cargo.site/t/original/i/4423477e10d8bc552be1b4597046b9a3ae78fba78d3ab21a24012319af3973be/Skin-workflow.gif" data-mid="29336504" border="0"  src="https://freight.cargo.site/w/1000/i/4423477e10d8bc552be1b4597046b9a3ae78fba78d3ab21a24012319af3973be/Skin-workflow.gif" /&#62;
</description>
		
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	<item>
		<title>ROBOT ROOM</title>
				
		<link>https://leif3d.com/ROBOT-ROOM</link>

		<pubDate>Thu, 02 Feb 2017 02:18:16 +0000</pubDate>

		<dc:creator>leif3d</dc:creator>

		<guid isPermaLink="true">https://leif3d.com/ROBOT-ROOM</guid>

		<description>Robot Room done for Pixar's RenderMan team.
This scene was created to showcase RenderMan 21. Breakdown and training available on the RenderMan Website

&#60;img width="1920" height="1837" width_o="1920" height_o="1837" data-src="https://freight.cargo.site/t/original/i/6481ae7ac3f4db6f5e4e83dbb33ab8f6b2ecbab476ad79ac91296a01126069f5/Room_Closeups_Occlusion.jpg" data-mid="29336506" border="0"  src="https://freight.cargo.site/w/1000/i/6481ae7ac3f4db6f5e4e83dbb33ab8f6b2ecbab476ad79ac91296a01126069f5/Room_Closeups_Occlusion.jpg" /&#62;&#60;img width="3840" height="1684" width_o="3840" height_o="1684" data-src="https://freight.cargo.site/t/original/i/b781b88634cfa9627f3c39e809b1e703c992a97d0fcc1266d59ca02918b025b9/Room_29_Night_4K-copyright.jpg" data-mid="29336507" border="0"  src="https://freight.cargo.site/w/1000/i/b781b88634cfa9627f3c39e809b1e703c992a97d0fcc1266d59ca02918b025b9/Room_29_Night_4K-copyright.jpg" /&#62;&#60;img width="3840" height="1684" width_o="3840" height_o="1684" data-src="https://freight.cargo.site/t/original/i/36ecd0e3f9dfff8396cb0024c33d049650cdc5819ef340be2bd044ce08d67b77/room_29_4K-copyright.jpg" data-mid="29336505" border="0"  src="https://freight.cargo.site/w/1000/i/36ecd0e3f9dfff8396cb0024c33d049650cdc5819ef340be2bd044ce08d67b77/room_29_4K-copyright.jpg" /&#62;</description>
		
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		<title>DELOITTE</title>
				
		<link>https://leif3d.com/DELOITTE</link>

		<pubDate>Thu, 28 Nov 2019 00:14:10 +0000</pubDate>

		<dc:creator>leif3d</dc:creator>

		<guid isPermaLink="true">https://leif3d.com/DELOITTE</guid>

		<description>Worked on a commercial for Deloitte where I was in charge of effects, compositing, and color grading. The project was lead by the fantastic direction of Andrew Gordon, Illustrated by JC Tran, and edited by Bradley Furnish.

&#60;img width="960" height="540" width_o="960" height_o="540" data-src="https://freight.cargo.site/t/original/i/e639b91613056166e0825aff1c301e6ea839b52ceeac81af2db564ef76ab4717/Deloitte_Train-02.gif" data-mid="55601429" border="0"  src="https://freight.cargo.site/w/960/i/e639b91613056166e0825aff1c301e6ea839b52ceeac81af2db564ef76ab4717/Deloitte_Train-02.gif" /&#62;


&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/7b4ae44ec0342a4c0d14eaddf471a4caf2452f76e9b1698a76304f48cdc12da2/Deloitte_Train-06.jpg" data-mid="55601070" border="0" data-scale="100" src="https://freight.cargo.site/w/1000/i/7b4ae44ec0342a4c0d14eaddf471a4caf2452f76e9b1698a76304f48cdc12da2/Deloitte_Train-06.jpg" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/b3ba232bf2a3962bcf3c3d808fb75705bd9053f9b03576d1e1bf9bd76ff36c94/Deloitte_Train-05.jpg" data-mid="55601071" border="0"  src="https://freight.cargo.site/w/1000/i/b3ba232bf2a3962bcf3c3d808fb75705bd9053f9b03576d1e1bf9bd76ff36c94/Deloitte_Train-05.jpg" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/e9c12d0947ddf391be761130741b31806b5e6706c650e1775a0c899e1be25648/Deloitte_Train-04.jpg" data-mid="55601072" border="0"  src="https://freight.cargo.site/w/1000/i/e9c12d0947ddf391be761130741b31806b5e6706c650e1775a0c899e1be25648/Deloitte_Train-04.jpg" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/a187e51ea5e4e29b729175d066d53af03986677cfeb76e391a0d08a25a99c131/Deloitte_Train-03.jpg" data-mid="55601073" border="0"  src="https://freight.cargo.site/w/1000/i/a187e51ea5e4e29b729175d066d53af03986677cfeb76e391a0d08a25a99c131/Deloitte_Train-03.jpg" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/1e7467b40b9a99acc54c8bcdc93603de8ad5d6842ebaff0feabb2388fcf3216d/Deloitte_Train-02.jpg" data-mid="55601074" border="0"  src="https://freight.cargo.site/w/1000/i/1e7467b40b9a99acc54c8bcdc93603de8ad5d6842ebaff0feabb2388fcf3216d/Deloitte_Train-02.jpg" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/35d135b7b2bba56a78db613d57956435225e5f2599f3db82be9be999d54b2ed5/Deloitte_Train-01.jpg" data-mid="55601075" border="0"  src="https://freight.cargo.site/w/1000/i/35d135b7b2bba56a78db613d57956435225e5f2599f3db82be9be999d54b2ed5/Deloitte_Train-01.jpg" /&#62;
</description>
		
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		<title>THE GRAND TOUR</title>
				
		<link>https://leif3d.com/THE-GRAND-TOUR</link>

		<pubDate>Mon, 01 Jul 2013 06:00:21 +0000</pubDate>

		<dc:creator>leif3d</dc:creator>

		<guid isPermaLink="true">https://leif3d.com/THE-GRAND-TOUR</guid>

		<description>

Animated scene for Pixar's RenderMan University, which showcased a small production pipeline in Maya, RenderMan and Fusion/ Nuke. The project was divided into an 8 part training series called The Grand Tour.

Even though the training goes over other apps, its main focus was on RenderMan and its strengths.


&#60;img width="1920" height="1038" width_o="1920" height_o="1038" data-src="https://freight.cargo.site/t/original/i/50b75cd0789cd2ad10f112628b982780829a3ef81649318fb12e76a42be26797/TGT_HD_o.jpg" data-mid="29336508" border="0"  src="https://freight.cargo.site/w/1000/i/50b75cd0789cd2ad10f112628b982780829a3ef81649318fb12e76a42be26797/TGT_HD_o.jpg" /&#62;


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&#60;img width="768" height="415" width_o="768" height_o="415" data-src="https://freight.cargo.site/t/original/i/68e465bca144d7b905ba4e4533ef32605a7da6d01b0ae4274ac8d80e7f735796/TGT_Closeup_03_o.jpg" data-mid="29336511" border="0"  src="https://freight.cargo.site/w/768/i/68e465bca144d7b905ba4e4533ef32605a7da6d01b0ae4274ac8d80e7f735796/TGT_Closeup_03_o.jpg" /&#62;
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